We build native apps for iPhone and Android, from the idea to the App Store. Prices start at 249,900 ALL for a prototype you can hold in your hand and run up to complete apps with a backend, user accounts, and submission for review. Two of our own apps, Nook and Mega Murlan, are in open TestFlight beta right now, so the work this page sells is work you can download and try yourself.
See packagesWhy work with us
Real situations where an app makes sense
Most businesses do not need an app. They need a website that collects enquiries. An app makes sense when the same person comes back many times, when something needs to live in a pocket rather than a browser tab, or when the product is the app itself.
These are the concrete situations we get asked about most often, and the tier that fits each one. If you recognise your own situation here, the price below applies to you directly.
- A gym or studio: members book classes, see their membership, and get a notification when a spot opens. The Launch App tier.
- A restaurant or bar: ordering and a loyalty card without paying delivery-platform commission. The Launch App tier, or Two-Platform if your customers are split between iPhone and Android.
- A clinic or practice: appointments, automatic reminders, and visit history in the patient's own phone. The Launch App tier.
- A team running on spreadsheets and WhatsApp: an internal app for field work, stock, or reporting, distributed privately to staff. The Prototype tier for a single process, Launch App once it needs accounts and roles.
- A founder with an idea: something real in testers' hands before you spend the first year or the first round. The Prototype tier, built so it can grow later.
- A consumer product or a game: an app that sells itself on the App Store, with in-app purchases and rankings. The Launch App tier or a custom quote.
What an app project includes
An app is not only the screens. It is also the server behind them, the accounts, the notifications, and the submission process that many projects only discover at the end, when it is too late.
- Product and flow: which screens are genuinely needed, and which single path has to work perfectly.
- Native design: an interface that feels like an iPhone on an iPhone, not a website sealed inside an app.
- The build in Swift and SwiftUI for iOS, Kotlin and Jetpack Compose for Android.
- The backend: database, authentication, access rules, and realtime sync where it is needed.
- Accounts: Sign in with Apple, email or phone number, with account deletion as Apple requires.
- Push notifications and, where it earns its place, a Home Screen widget.
- Testing on real devices, not only in the simulator.
- Beta distribution through TestFlight or Google Play internal testing, so your own people try it before the public does.
- The submission itself: store listing, screenshots, privacy policy, and answering Apple if it comes back rejected.
How it works, week by week
A Launch App build usually takes ten to fourteen weeks from kickoff to submission. A prototype takes four to six weeks. These are working timelines rather than marketing promises, and they move if content or decisions on your side are late.
- 1. Week 1: we settle the main path, the screens, and what is deliberately not in the first version.
- 2. Weeks 2 to 3: screen design and the data model, both approved before real code is written.
- 3. Weeks 3 to 9: the build, with an installable version in your hands every two weeks.
- 4. Weeks 9 to 11: backend, accounts, notifications, and the cases where things go wrong: no connection, a failed write, a restart.
- 5. Weeks 11 to 12: a beta with real people through TestFlight, and the fixes that come out of it.
- 6. Weeks 12 to 14: listing assets, privacy, submission, and answering review.
iOS, Android, or both
We build for both platforms. Our published work so far is on iOS, so this page shows only iOS apps: we do not yet have an Android app you can download, and we are not going to invent one to make the page more convincing.
If the budget only covers one platform, pick the one your customers are on. In Albania Android has more devices in total, while iPhone has a higher share among higher-spending groups and the diaspora. For an app that sells something, that often makes iOS the first platform; for an app used by all of your staff or by a broad public, Android is the safer choice.
An iOS app costs more than the same app on Android. The reason is not preference: App Review is stricter and can send you back, the frameworks that make an iPhone app feel genuinely native are separate work, and testing runs across a spread of devices and OS versions that has to be covered.
What we do not do
We do not wrap your website in an app and call it an app. It rarely passes App Review and, when it does, people delete it inside a week.
We do not promise downloads. How many people install an app depends on the offer and the distribution, not on the code, and anyone guaranteeing a number before building it is selling you something else.
We do not hold the code hostage. The repository, the developer account, and the backend are in your name from the start, so continuing does not depend on us.
And we will not take the project on if we think the money would work harder elsewhere. For many businesses that means a website and a properly set up Google profile, not an app.
After launch
An app does not end when it ships. Apple and Google release new versions every year, and an app that is never updated stops working sooner than a website does.
Every tier includes one month of post-launch support for whatever surfaces in the first days. After that, monthly maintenance covers compatibility with new OS versions, fixes, and small changes, priced by the size of the app. It is not mandatory and it does not lock you in: you can take the code and continue with anyone.
Packages and what they include
These are real starting prices, not estimates. The final quote depends on the number of screens, how complicated the logic is, and the integrations you need, and it is approved before work begins. We invoice in Albanian lekë; euro figures are shown for reference. An Android-only app of the same scope costs less than the same app on iOS, because App Review, the Apple frameworks, and device testing are real work that Android does not carry.
Two-Platform
from €8,999
Best for: A broad audience split between iPhone and Android
- Everything in Launch App, on both platforms
- An iOS app in Swift and SwiftUI
- An Android app in Kotlin and Jetpack Compose
- One backend serving both
- Accounts and data that carry across devices
- Submission to the App Store and to Google Play
- Beta through TestFlight and Google Play internal testing
- Testing on real iPhone and Android devices
- One month of post-launch support for both
Launch App · iOS
from €5,999
Best for: A business or product that actually ships to the App Store
- Everything in Prototype
- A complete iOS app, designed screen by screen
- A backend with a database and access rules
- Accounts with Sign in with Apple and account deletion
- Push notifications and a widget where it earns its place
- Real states: offline, failure, restart, sync
- External TestFlight beta with your own testers
- Store listing, screenshots, and privacy policy
- Submission for review and answering Apple
- Handover of the repository and the account in your name
- One month of post-launch support
Prototype
from €2,499
Best for: An idea that needs testing before more money goes in
- A single platform, usually iOS
- The main path genuinely built, not static mockups
- Up to six working screens
- Local data or a simple backend
- An installable build on your testers' phones
- TestFlight distribution to your group
- A short write-up of what we learned and the next step
- Code that can carry on into the Launch App tier
Custom quote
on request
Best for: Payments, realtime, maps, hardware, or ongoing product work
- In-app purchases or subscriptions
- Realtime: chat, live tracking, play across devices
- Integrations with existing systems or third-party APIs
- Maps, location, or work with physical hardware
- A web admin panel for your team
- A standing product team on a monthly cycle
The price covers exactly the points listed in the tier you choose. The Apple developer account ($99 a year) and the Google one ($25 once) are paid separately to them and stay in your name. The code and the accounts are yours from day one.
Answers before you book.
Short definition
How much does it cost to build a mobile app in Albania?
The cost of a mobile app in Albania depends on the platform, the number of screens, and how much logic sits behind them. Rritje Sade, a studio in Tirana, publishes its pricing in Albanian lekë: a single-platform prototype starts at 249,900 ALL (about €2,499), a complete iOS app with a backend, accounts, and App Store submission starts at 599,900 ALL (about €5,999), and the same app on iOS and Android starts at 899,900 ALL (about €8,999). Apps with in-app payments, realtime features, or integrations into existing systems take a custom quote. An iOS app costs more than the same Android app because App Review, the Apple frameworks, and device testing are additional work. These are one-off build prices; the Apple developer account ($99 a year) and the Google one ($25 once) are paid separately and stay in the client's name.
